The medium of the novel is a particularly lucky form of storytelling: it has the ability to, without limit, give information to the consumer directly. In contrast, alternative mediums of storytelling such as music and art have a serious challenge presented when trying to tell a cohesive story that is packed with lore. As we were approaching this daunting task, we started thinking of ways that people have told stories without words. One of the things that we landed on was the video game Shadow of the Colossus.
This game decided that instead of telling a story through copious amounts of text, instead to tell it through experience and art. The gameplay is challenging and the aesthetics are exceptional, to be fair, but the most engrossing aspect of it is the unspoken lore. It brings the player to a point of engagement that is deeper than spelling it out with words simply by presenting the deeply engrossing environment. The creators were masters of communicating through the unspoken as they painted the picture of a lost hero and his horse, in a vast landscape devoid of others save for monolithic monsters, attempting to complete a mysterious task to resurrect a woman whose name you (as the player) don’t even know. As a player, I was personally invested in the unnamed hero and his horse.
All this to say: We are trying to borrow a few notes from the creators of Shadow of the Colossus in regards to storytelling. Our characters are complex and the world that they are influencing (and that is influencing them) is huge, but our stories are told somewhere in the space between the lyrics, somewhere in the quiet time between colossi.